side view of 3D modeled camera

3D Modeled Camera in Fusion 360

top view of 3D modeled camera
Top View of Final Design of Camera

When beginning to work with Fusion 360, I decided to 3D one of my rings. However, working with the tool for a while, I struggled to get the ridges along the edges of the ring. Both with the shape and the extruding it was not turning out exactly how I wanted it to. As shown in the image below, the pattern of the ridges was denting further inward and not as rounded as I would have liked it to be.

3D modeled ring
Initial Draft of the Ring

I decided to take a break from the ring and play around with the different tools on Fusion 360 just so I can get more familiar with them. This way, I was able to learn more on how to control the extrusion and work with different shapes. Along with that I learned about making patterns, filleting shapes, and combing them. This was the biggest help for when I actually starting working on my project because hands on experience I find is the best way to learn a new program.

After playing around for a bit with all the tools available for a bit, I decided to challenge myself and make my Polaroid camera. Planning and getting the basic shapes of the camera was a lot easier now that I was able to envision what I wanted it to look like from the different angles. The biggest challenge in creating it however was not having a 3 click mouse to use which made zooming in and out of the program significantly harder on the trackpad. This was important because I needed to zoom to work on the details of the camera. I did have to make a few compromises in terms of detail like filleting near the lens of the camera was harder due to a smaller surface area. However, doing more workshopping with the edges did help me get to an end project I was happy with.

side view of 3D modeled camera
Side View of Final Design of the Camera

I can see this tool being used in history courses as a way of both teaching and a form of preservation whether it be of artifacts or other structures. It is a good visual tool for teaching and goes further than images by providing more angles and view points of view the object.

5 thoughts on “3D Modeled Camera in Fusion 360

  1. This is a really impressive first project. I also had trouble trying to create small ridges for my model. I worked on a waterbottle that has small ridges in the cap but I ended up opting for a smooth cap because I could not figure it out. I particularly enjoy the material and color you choose for the camera, it adds a signifcant amount of realism to the model. I totally agree with you on the potential for use in history courses as a way to teach and preserve artifacts and structures. It creates opportunities for larger numbers of people to see and/or interact with objects or places.

  2. Your model of a polaroid camera ended up looking very realistic! I like how you included your trial and error process with Fusion by describing how you initially attempted to model a ring, and eventually felt up for a different challenge. I went through a similar trial and error process of testing various Fusion capabilities to familiarize myself with the software, so I appreciated that addition to your blog post.
    Your idea of utilizing 3D modeling software to present and discuss artifacts is creative and would undoubtedly prove helpful in that field.

  3. This is so impressive. Both the ring and the camera look like they took a lot of time to create. How did you create the edges for the ring? Additionally, this is an Instax camera, right?
    How long did both of these take? Also, what was the hardest part about making the camera, besides not having the three-click mouse?
    Like others mentioned, I also went through a trial and error process when I created my airpods case. I first made a ruler at first, but then I decided the shape was too simple and making the small markings would take too long to complete.

  4. Your camera looks so good! While working on my project I had to make a piece with oddly textured edges, so I can relate to the challenges you faced while working on your ring draft. Deciding to take a break from what you were working on to get more familiar with the program and the tools it had to offer is very admirable, and I can’t wait to see what you make in the future.

  5. I really appreciate that you discussed and documented your initial attempt even if it didn’t conform to the definition of success you had in mind. This actively defies the stigma surrounding the taboo of failure that is unfortunately so prevalent in academia. The resulting effect of your acceptance to initial pitfalls was an empowering and inspiring 3D model. Now that your skills have evolved, I’m curious if you have any plans of revisiting the ring again? Let me know if you do cause that would be an epic continuation of the saga.

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