At the start, moving from a 2D sketch to a 3D object was a bit difficult, especially since the sketches can be done on the varying planes. Once I had a better understanding of how some of the tools worked, my workflow consisted of deciding on what plane I wanted to create on, creating the sketch, changing the dimensions, making it 3D. This allowed me to have a more intentional approach to creating and sped up the process. However, software/hardware constraints and my inexperience with Fusion slowed me down and were my main points of frustration while using it.
Aside from the technical difficulties mentioned above, creating abstract shapes and modifying the appearance of my model were the most tedious aspects of this lab. Specifically, it was hard to copy/paste components that were meant to be identical so I resorted to simply remaking those parts.
Creating curved components was also difficult and led to me compromising on/leaving out some parts on the violin model I made. Specifically, I left out the scroll (curly part at the top of all violins) and the F holes found on the body. This also prevented me from making the body of the violin have symmetrical curves on both sides. While this diminishes the realism of my model, I find that experimenting with different finishes/materials helps alleviate the rawness of a 3D model. For this reason, I wish I knew about the ‘Appearances’ feature sooner as it definitely contributes to how realistic a model can be.

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This violin is very impressive! I love your color/texture choices; they make it look real. The structural design of the chin rest and tailpiece are perfect. I also enjoyed experimenting with different methods to make my 3D model look more realistic, so I will definitely look into the “Appearance” feature for future projects. The “Mirror” function makes the model symmetrical and is significantly more efficient than trying to freehand both sides. However, even without the “Mirror” function, your violin looks symmetrical, and the curves are nearly perfect!